﻿1857.1.1 = {
	capital = 956

	oob = "AUS_1857"
	set_naval_oob = "AUS_1857_naval_mtg"

	set_convoys = 50

	set_research_slots = 3

	add_to_variable = { prestige_score = 90 }

	set_country_flag = AUS_first_time_mechanic

	### Economy
	add_ideas = generic_unemployment_idea
	set_variable = { unemployment_value_modifier = 0.1 }
	set_variable = { current_unemployment = 0.05 }
	clamp_variable = {
		var = current_unemployment
		min = 0
		max = 1
	}
	update_unemployment_modifier = yes
	add_to_variable = { money = 27 }
	set_variable = { current_loans_sum = 192 }

	add_ideas = {
		#POLITICS
		AUS_Franz_Joseph_I
		#has_heir
		agrarian
		victorian_era
		doctrine_victorian_army_1
		#religion_catholic

		#GOVERNMENTAL POLICIES
		#absolute_monarchy
		#no_constitution
		no_elections
		#no_separation
		#federal_control

		#CULTURE AND EDUCATION
		open_schools
		state_religion
		censored_press
		foa_state_only
		tu_prohibited
		biased_courtroom

		#ECONOMY
		limited_exports
		taxation_level_2
		cl_restricted
		
		
		civilian_economy

		#DEMOGRAPHICS
		#stagnation_growth
		border_control
		limited_equality
		absolutism
		limited_conscription
		pp_underground_parties

		#BUDGET
		social_spending_level_1
		law_spending_level_4
		road_spending_level_2
		navy_spending_level_3
		army_spending_level_4
		research_spending_level_1

		#NATIONAL SPIRITS
		GEC_idea_german_confederation_major_power
		GEC_idea_vienna_monetary_treaty
		GEC_idea_polizeiverein_leader_1
		AUS_idea_klerikalabsolutist
		AUS_idea_concordat_of_1855_1
		AUS_idea_hungarian_revolution
		AUS_idea_grundentlastungspatent
		AUS_idea_nationalist_unrest
		AUS_idea_railway_concessions
		AUS_idea_army_spending_cuts
		#AUS_idea_navy_spending_cuts_1
		AUS_idea_austrian_trade_union
		GEC_idea_weakened_zunftwesen		#abolished 1859
		NA_B_small_scale_railways
	}

	### Dynmods ###
	set_variable = {
		var = HUN_REVOLT_RISK
		value = 0.25
	}

	set_variable = {
		var = CZE_REVOLT_RISK
		value = 0.1
	}
	
	set_variable = {
		var = CRO_REVOLT_RISK
		value = 0.1
	}
	
	set_variable = {
		var = POL_REVOLT_RISK
		value = 0
	}

	set_variable = {
		var = ROM_REVOLT_RISK
		value = 0
	}

	set_variable = {
		var = UKR_REVOLT_RISK
		value = 0
	}

	set_variable = {
		var = GER_REVOLT_RISK
		value = 0
	}
	
	set_variable = { 
		var = ITA_UPROAR_RISK
		value = 0.2
	}
	
	set_variable = { AUS_ITA_Unrest_ppf = -0.05 }
	set_variable = { AUS_ITA_Unrest_ddf = -0.1 }
	set_variable = { AUS_ITA_Unrest_sf = -0.02 }
	set_variable = { AUS_ITA_Unrest_risk_change = 0.02 tooltip = AUS_ITA_Unrest_risk_change_tooltip }
	add_dynamic_modifier = { modifier = AUS_Italian_Unrest_Modifier }
	
	set_variable = { AUS_naval_reform_cgf = 0.05 }
	set_variable = { AUS_naval_reform_ppf = -0.05 }
	set_variable = { AUS_naval_reform_sf = 0 }
	set_variable = { AUS_naval_reform_wsf = 0 }
	set_variable = { AUS_naval_reform_wsw = 0 }
	set_variable = { AUS_naval_reform_tof = 0 }
	set_variable = { AUS_naval_reform_mcp = 0 }
	set_variable = { AUS_naval_reform_icd = 0.1 }
	set_variable = { AUS_naval_reform_psdf = 0.1 }
	set_variable = { AUS_naval_reform_nrs = 0.1 }
	set_variable = { AUS_naval_reform_egn = 0 }
	set_variable = { AUS_naval_reform_ndcf = 0 }
	add_dynamic_modifier = { modifier = dynmod_AUS_naval_reform }

	# Galician Poverty - It'll disappear after the modifiers reach 0
	set_variable = { AUS_gal_pov_lm = -0.15 }
	set_variable = { AUS_gal_pov_ls = -0.35 }
	set_variable = { AUS_gal_pov_srf = -0.2 }
	set_variable = { AUS_gal_pov_psbf = -0.15 }

	# The Empire's Industrial Heartland
	set_variable = { AUS_czh_industry_lf = 0.05 } # Max: 0.15
	set_variable = { AUS_czh_industry_lbs = 0.02} # Max: 0.06
	set_variable = { AUS_czh_industry_srf = 0.1 } # Max: 0.20
	set_variable = { AUS_czh_industry_psbf = 0.05 } # Max: 0.10

	#Panic Of 1873 - It'll disappear after the modifiers reach 0
	set_variable = { AUS_panic_cgf = 0.50 }
	set_variable = { AUS_panic_ppf = -0.90 }
	set_variable = { AUS_panic_ifrf = -0.90 }
	set_variable = { AUS_panic_irf = -0.90 }
	set_variable = { AUS_panic_icd = -0.90 }
	set_variable = { AUS_panic_icfc = -0.90 }
	set_variable = { AUS_panic_psbf = -0.80 }
	set_variable = { AUS_panic_mif = -0.60 }
	set_variable = { AUS_panic_icf = 0.10 }
	set_variable = { AUS_panic_lrf = -0.50 }
	set_variable = { AUS_panic_sf = -0.45 }
	set_variable = { AUS_panic_sw = -0.001 }
	set_variable = { AUS_panic_wsf = -0.30 }
	set_variable = { AUS_panic_mp = -0.30 }
	set_variable = { AUS_panic_rsf = -0.30 }
	set_variable = { AUS_panic_pfsef = -0.20 }
	set_variable = { AUS_panic_pfmef = -0.15 }
	set_variable = { AUS_panic_pfegf = -0.45 }

	# Dualism In The Army (all modifiers start at 0)
	set_variable = { AUS_HUN_army_rsf = 0.00 }
	set_variable = { AUS_HUN_army_cpg = 0.00 }
	set_variable = { AUS_HUN_army_aof = 0.00 }
	set_variable = { AUS_HUN_army_sf = 0.00 }
	set_variable = { AUS_HUN_army_cf = 0.00 }
	set_variable = { AUS_HUN_army_wsf = 0.00 }
	set_variable = { AUS_HUN_army_aaaf = 0.00 }
	set_variable = { AUS_HUN_army_egaf = 0.00 }
	set_variable = { AUS_HUN_army_icf = 0.00 }
	set_variable = { AUS_HUN_army_ttaf = 0.00 }
	set_variable = { AUS_HUN_army_sfc = 0.00 }
	set_variable = { AUS_HUN_army_caf = 0.00 }
	set_variable = { AUS_HUN_army_cdf = 0.00 }
	set_variable = { AUS_HUN_army_sfaf = 0.00 }
	set_variable = { AUS_HUN_army_sfdf = 0.00 }

	# Diplo

	#Rival
	set_variable = { rival_country = PRS.id }
	#Most Favoured Nation
	set_variable = { most_favoured_country = BAV.id }
	
	add_opinion_modifier = { target = RUS modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	reverse_add_opinion_modifier = { target = RUS modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	add_opinion_modifier = { target = MOL modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	reverse_add_opinion_modifier = { target = MOL modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	add_opinion_modifier = { target = ROM modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	reverse_add_opinion_modifier = { target = ROM modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	add_opinion_modifier = { target = PRS modifier = AUS_CRIMEAN_WAR_AFTERMATH_BAD }
	reverse_add_opinion_modifier = { target = PRS modifier = AUS_CRIMEAN_WAR_AFTERMATH_BAD }
	add_opinion_modifier = { target = OTO modifier = AUS_CRIMEAN_WAR_AFTERMATH_GOOD }
	reverse_add_opinion_modifier = { target = OTO modifier = AUS_CRIMEAN_WAR_AFTERMATH_GOOD }
	add_opinion_modifier = { target = ENG modifier = AUS_CRIMEAN_WAR_AFTERMATH_GOOD }
	reverse_add_opinion_modifier = { target = ENG modifier = AUS_CRIMEAN_WAR_AFTERMATH_GOOD }
	
	add_opinion_modifier = { target = BAV modifier = royal_ties }
	reverse_add_opinion_modifier = { target = BAV modifier = royal_ties }
	
	add_opinion_modifier = { target = USA modifier = AUS_GRANTED_ASYLUM_TO_HUNGARIAN_INSURGENTS }
	reverse_add_opinion_modifier = { target = USA modifier = AUS_GRANTED_ASYLUM_TO_HUNGARIAN_INSURGENTS }

	#Colective guarantee of the 7 great power
	give_guarantee = ROM
	give_guarantee = MOL

	set_politics = {
		ruling_party = autocracy
	}

	set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 5
		centrism = 20
		traditional_conservatism = 20
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 45
		fundamentalism = 10
	}

	set_technology = {
		###Tribal
		tribal_carrier_birds = 1
		tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		start_build_tech = 1
		
		###Army
		#Weapons & Equipment
		traditional_mixed_arms = 1 #Pike and Shot
		infantry_weapons = 1 #Gewehr M/1798
		  #Augustin M/1842
		rifle_equipment1 = 1 #Lorenz M/1854
		tech_infantry_flintlock_pistol = 1 #Flintlock Pistols
		tech_infantry_practical_rifling = 1 #Practical Rifling
		tech_infantry_infantry_swords = 1 #Infantry Swords
		socket_bayonet = 1 #Socket Bayonet
		#Uniforms
		tech_infantry_napoleonic_uniform = 1 #Napoleonic Uniform
		vic_army_cloth = 1 #Victorian Uniform
		civil_army_cloth = 1 #1850 Uniform
		#Cavalry
		basic_cavalry = 1 #Horse and Tack
		horse_transport = 1 #Transport Horses
		horse_artillery = 1 #Horse Limber
		mounted_infantry = 1 #Mounted Infantry
		#Special Forces
		tech_infantry_special_infantry_corps = 1 #Special Infantry Corps
		
		###Army Support
		tech_support = 1 #Victorian Support Equipment
		
		###Military Vehicles
		basic_train = 1 #Simple Steam Train
		
		###Artillery
		gw_artillery = 1 #Bore Gun
		early_howitzer = 1 #Howitzer
		
		###Naval MTG
		#Gunboats
		tech_naval_early_gunboat = 1 #Early Gunboat
		tech_naval_1850_gunboat = 1 #1850 Gunboat
		#Corvettes and Destroyers
		tech_naval_corvette = 1 #Early Corvette
		tech_naval_mtg_1857_corvette_hull = 1 #1857 Corvette
		#Mainline Ships
		tech_naval_early_frigate = 1 #Early Frigate
		tech_naval_1850_frigate = 1 #1850 Frigate
		#Heavy Ships
		tech_naval_lineship = 1 #Early Lineship
		tech_naval_1857_lineship = 1 #1857 Lineship
		tech_naval_mtg_hardwood_capital_ship_hulls = 1 #Hardwood Capital Ship Hulls
		#Armament
		tech_naval_mtg_24_pounder_battery = 1 #24-Pounder Battery
		tech_naval_mtg_32_pounder_battery = 1 #32-Pounder Battery
		tech_naval_mtg_explosive_shells = 1 #Explosive Shells
		#Propulsion
		tech_naval_mtg_sails = 1 #Sails
		tech_naval_mtg_paddle_wheels = 1 #Paddle Wheels
		tech_naval_mtg_steam_driven_single_screw_propeller = 1 #Steam Driven Single-Screw Propeller
		#Fire Control
		tech_naval_mtg_crows_nest = 1 #Crows Nest
		#Repair Crews
		tech_naval_mtg_repair_crews = 1 #Repair Crews
		#Transport Ships
		tech_naval_capital_ship_naval_transportation = 1 #Capital Ship Naval Transportation
		
		###Naval Legacy
		#Gunboats
		tech_naval_early_gunboat = 1 #Early Gunboat
		tech_naval_1850_gunboat = 1 #1850 Gunboat
		#Corvettes and Destroyers
		tech_naval_corvette = 1 #Early Corvette
		tech_naval_corvette = 1 #1857 Corvette
		#Mainline Ships
		tech_naval_early_frigate = 1 #Early Frigate
		tech_naval_1850_frigate = 1 #1850 Frigate
		#Heavy Ships
		tech_naval_lineship = 1 #Early Lineship
		tech_naval_1857_lineship = 1 #1857 Lineship
		tech_naval_prototype_ironclad = 1 #Ironclad
		
		###Flight Technology
		
		###Mechanical Engineering
		#Railroad
		mass_transit_early = 1	#Early Mass Transit
		tech_humanities_roadworks = 1 #Roadworks
		iron_railways = 1 #Wrought Iron Railways
		#Locomotives
		steam_locomotive = 1 #Steam Locomotive I
		#Engines
		steam_engine = 1 #Atmospheric Steam Engine
		high_speed_steam_engine = 1 #High-Pressure Steam Engine
		#Industrial Production
		manufactories = 1 #Manufactories
		
		###Process Engineering
		#Chemical Process
		inorganic_chemistry = 1 #Inorganic Chemistry
		hot_blast_furnaces = 1 #Hot Blast Furnace
		
		###Biochemistry
		#Chemical Synthesis
		wohler_synthesis = 1 #Wohler Synthesis
		polymer_chemistry = 1 #Polymer Chemistry
		#Food Preservation
		early_medicine = 1 #Early Medicine
		food_preserving_icebox = 1 #Icebox Preservation
		#Agriculture
		early_artificial_fertilizer = 1 #Early Artificial Fertilizer
		pre_industrial_farms = 1 #Pre-Industrial Farms
		
		###Electronics and Instruments
		#Alternating Current
		early_alternators = 1 #Early Alternators
		#Direct Current Battery
		woolrich_electrical_generator = 1 #Woolrich Electrical Generator
		#Telegraph
		electrical_engineering = 1 #Electrical Engineering
		
		###Socio-Economics & Humanities
		tech_humanities_mercantilism = 1 #Mercantilism
		tech_humanities_capitalism = 1 #Capitalism
		tech_humanities_social_stratification = 1 #Social Stratification
		
		###Aviation
		mongolfiere = 1 #Mongolfiere
		ornithopter = 1 #Ornithopter
		screw_propeller = 1 #Screw Propeller
		
		###Special Projects
	}

	set_grand_doctrine = grand_doctrine_victorian_era

	add_equipment_to_stockpile = { type = infantry_equipment_rifle_1 amount = 2000 producer = AUS }
	add_equipment_to_stockpile = { type = uniform_equipment_2 amount = 2000 producer = AUS }
	add_equipment_to_stockpile = { type = cavalry_equipment_0 amount = 500 producer = AUS }
	add_equipment_to_stockpile = { type = cannon_equipment_0 amount = 24 producer = AUS }
	add_equipment_to_stockpile = { type = train_equipment_1 amount = 8 producer = AUS }

	LVN = { set_country_flag = is_junior_personal_union_member }
	set_autonomy = {
		target = LVN
		autonomy_state = autonomy_personal_union_2
		freedom_level = 0.1
	}

	 #Austria's National Debt amounted to 1970.7m Gulden (excl. Lombardy-Venetia; = 192.26m Pound Sterling) at the end of 1857; income per year 274.5m Gulden (= 26.78m Pound Sterling) = 7.18 GDP of debt

	if = {
		limit = { has_dlc = "La Resistance" }
		create_intelligence_agency = {
			name = "Evidenzbureau"
			icon = GFX_intelligence_agency_logo_aus
		}
	}

	### POLITICAL LEADERS ###
	
	#Autocracy
	recruit_character = AUS_alexander_von_bach
	recruit_character = AUS_franz_joseph
	
	#ChauvPop
	recruit_character = AUS_sebastian_brunner
	
	#Fundamentalism
	recruit_character = AUS_karl_von_vogelsang

	#Conservative Liberalism
	recruit_character = AUS_karl_von_auersperg
	recruit_character = AUS_eduard_von_taaffe
	recruit_character = AUS_ignaz_von_plener
	recruit_character = AUS_leopold_hasner_von_artha
	recruit_character = AUS_adolf_von_auersperg
	recruit_character = AUS_karl_von_stremayr
	recruit_character = AUS_ludwig_holzgethan

	#Traditional Conservativism
	recruit_character = AUS_alfred_jozef_potocki
	recruit_character = AUS_karl_sigmund_von_hohenwart
	
	#Politicians for later
	recruit_character = AUS_anton_von_schmerling
	recruit_character = AUS_bernhard_von_rechberg
	recruit_character = AUS_karl_ludwig_bruck
	recruit_character = AUS_richard_belcredi
	
	### FIELD MARSHALS, GENERALS & ADMIRALS ###
	
	#Field Marshals
	recruit_character = AUS_ferenc_gyulay
	recruit_character = AUS_eugen_wratislaw_von_mitrowitz
	
	#Generals
	recruit_character = AUS_heinrich_von_hess
	recruit_character = AUS_albrecht_von_osterreich_teschen
	recruit_character = AUS_eduard_clam_gallas
	recruit_character = AUS_leopold_von_osterreich 					#also admiral 
	recruit_character = AUS_ludwig_von_benedek						#also possible army chief/theorist
	recruit_character = AUS_ludwig_von_gablenz
	recruit_character = AUS_wilhelm_von_ramming
	recruit_character = AUS_hermann_von_nostitz_rieneck
	recruit_character = AUS_ernst_hartung
	recruit_character = AUS_franz_folliot_de_crenneville
	recruit_character = AUS_franz_von_john
	recruit_character = AUS_prinz_rudolf
	recruit_character = AUS_franz_kuhn_von_kuhnenfeld
	recruit_character = AUS_wilhelm_von_osterreich
	recruit_character = AUS_leopold_gondrecourt
	recruit_character = AUS_edmund_zu_schwarzenberg
	recruit_character = AUS_karl_ludwig_grunne
	recruit_character = AUS_wilhelm_albrecht_von_montenuovo
	recruit_character = AUS_philipp_von_stadion_und_thannhausen
	recruit_character = AUS_karl_von_urban
	recruit_character = AUS_karl_von_thun_und_hohenstein
	recruit_character = AUS_august_von_degenfeld					#also possible army chief/theorist
	recruit_character = AUS_ernst_von_osterreich
	recruit_character = AUS_franz_von_schlik
	recruit_character = AUS_franz_emil_lorenz_wimpffen

	#Admirals
	recruit_character = AUS_maximilian_von_osterreich
	recruit_character = AUS_ludwig_von_fautz
	recruit_character = AUS_friedrich_von_pock
	recruit_character = AUS_maximilian_daublebsky_von_sterneck
	
	#MHC
	recruit_character = AUS_franz_von_hauslab

	### ADVISORS & THEORISTS ###
	
	#Political Advisors
	recruit_character = AUS_abraham_ganz
	recruit_character = AUS_adolph_von_braun
	recruit_character = AUS_agenor_goluchowski						#also possible prime minister
	recruit_character = AUS_andreas_von_baumgartner
	recruit_character = AUS_anselm_salomon_von_rothschild
	recruit_character = AUS_bernhard_von_wullerstorf_urbair 		#later also admiral
	recruit_character = AUS_carl_than
	recruit_character = AUS_georg_sigl
	recruit_character = AUS_hans_dahlerup
	recruit_character = AUS_heinrich_von_ferstel
	recruit_character = AUS_ignacy_lukasiewicz
	recruit_character = AUS_ignaz_semmelweis
	recruit_character = AUS_janos_irinyi
	recruit_character = AUS_johann_adolf_zu_schwarzenberg
	recruit_character = AUS_josef_werndl
	recruit_character = AUS_karl_adalbert_lanna
	recruit_character = AUS_ludwig_greiner
	recruit_character = AUS_mathias_von_schonerer
	recruit_character = AUS_moritz_fischer_von_farkashazy
	recruit_character = AUS_moritz_palffy_von_erdod
	recruit_character = AUS_robert_schlumberger_von_goldeck
	recruit_character = AUS_victor_von_andrian_werburg
	recruit_character = AUS_eduard_herbst
	recruit_character = AUS_rudolf_restel
	
	#Theorists
	recruit_character = AUS_wilhelm_von_tegetthoff 					#later also admiral
	recruit_character = AUS_heinrich_von_littrow
	recruit_character = AUS_josef_von_romako
	recruit_character = AUS_august_von_jilek

	create_equipment_variant = {
		name = "Corvette Class"
		type = ship_hull_corvette_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			mid_1_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Screw Corvette Class"
		type = ship_hull_corvette_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_screen
			fixed_ship_armor_slot = ship_armor_screen_hardwood_0
			mid_1_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = empty
		}
		
	}
	create_equipment_variant = {
		name = "Early Frigate Class"
		type = ship_hull_frigate_0
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_1
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty        # Removed extra cannon battery
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Sail Frigate Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_sail_2
			fixed_ship_armor_slot = ship_armor_capital_hardwood_1
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty        # Removed extra cannon batteries
			mid_3_custom_slot = empty
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Paddle Frigate Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_cruiser
			fixed_ship_armor_slot = ship_armor_capital_hardwood_1
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty        # Removed extra cannon battery
			mid_3_custom_slot = empty
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Screw Frigate Class"
		type = ship_hull_frigate_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_cruiser
			fixed_ship_armor_slot = ship_armor_capital_hardwood_1
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = empty        # Removed extra cannon battery
			mid_3_custom_slot = empty
			front_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		
	}
	create_equipment_variant = {
		name = "Screw Ship of the Line Class"
		type = ship_hull_lineship_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_1
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_steam_screw_capital
			mid_1_custom_slot = ship_cannon_battery_1
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			mid_2_custom_slot = ship_cannon_battery_0
			mid_3_custom_slot = ship_cannon_battery_0
			front_1_custom_slot = ship_cannon_battery_0
			front_2_custom_slot = ship_cannon_battery_0
			rear_1_custom_slot = empty
		}
		
	}
	create_equipment_variant = {
		name = "Early Gunboat Class"
		type = ship_hull_gunboat_1
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_cannon_battery_0
			fixed_ship_fire_control_system_slot = fire_control_system_0
			fixed_ship_engine_slot = ship_engine_paddle_gunboat
			fixed_ship_armor_slot = ship_armor_capital_hardwood_0
			mid_1_custom_slot = ship_cannon_battery_0
			mid_2_custom_slot = ship_cannon_battery_1
		}
		obsolete = yes
	}
	#create_equipment_variant = {
	#	name = "Early Ironclad Class"
	#	type = ship_hull_ironclad_0
	#	name_group = GER_CA_HISTORICAL
	#	parent_version = 0
	#	modules = {
	#		fixed_ship_battery_slot = ship_cannon_battery_1
	#		fixed_ship_fire_control_system_slot = fire_control_system_0
	#		fixed_ship_engine_slot = ship_engine_paddle_cruiser
	#		fixed_ship_armor_slot = ship_armor_capital_hardwood_1
	#		mid_1_custom_slot = ship_cannon_battery_1
	#		mid_2_custom_slot = ship_cannon_battery_1
	#		front_1_custom_slot = ship_cannon_battery_1
	#		rear_1_custom_slot = ship_cannon_battery_1
	#	}
	#	
	#}
}

1870.5.19  = {
	capital = 956

	oob = "AUS_1857"
	set_naval_oob = "AUS_1857_naval_mtg"

	set_convoys = 50

	set_research_slots = 3

	add_to_variable = { prestige_score = 90 }

	set_cosmetic_tag = AUS_HUN_dual

	unlock_national_focus = AUS_focus_an_empire_in_demise
	unlock_national_focus = AUS_focus_external_threats
	unlock_national_focus = AUS_focus_aftermath_of_the_crimean_war
	unlock_national_focus = AUS_focus_reapproach_russia
	unlock_national_focus = AUS_focus_mending_the_divide
	unlock_national_focus = AUS_focus_the_italian_conundrum
	unlock_national_focus = AUS_focus_bolster_our_defenses
	unlock_national_focus = AUS_focus_token_liberalization
	unlock_national_focus = AUS_focus_replace_viceroy_maximilian
	unlock_national_focus = AUS_focus_imperial_royal_army
	unlock_national_focus = AUS_focus_benedeks_army_reform_plans

	add_ideas = {
		#POLITICS
		AUS_Franz_Joseph_I
		#has_heir
		agrarian
		victorian_era
		doctrine_victorian_army_1
		#religion_catholic

		#GOVERNMENTAL POLICIES
		#absolute_monarchy
		#no_constitution
		no_elections
		#no_separation
		#federal_control

		#CULTURE AND EDUCATION
		open_schools
		state_religion
		censored_press
		foa_state_only
		tu_prohibited
		biased_courtroom

		#ECONOMY
		limited_exports
		taxation_level_1
		cl_restricted
		
		
		civilian_economy

		#DEMOGRAPHICS
		#stagnation_growth
		border_control
		limited_equality
		absolutism
		limited_conscription
		pp_underground_parties

		#BUDGET
		social_spending_level_1
		law_spending_level_4
		road_spending_level_2
		navy_spending_level_3
		army_spending_level_4
		research_spending_level_1

		#NATIONAL SPIRITS
		GEC_idea_vienna_monetary_treaty
		GEC_idea_polizeiverein_leader_1
		AUS_idea_klerikalabsolutist
		AUS_idea_concordat_of_1855_1
		AUS_idea_hungarian_revolution
		AUS_idea_grundentlastungspatent
		AUS_idea_nationalist_unrest
		AUS_idea_railway_concessions
		AUS_idea_army_spending_cuts
		#AUS_idea_navy_spending_cuts_1
		AUS_idea_austrian_trade_union
		NA_B_small_scale_railways
	}

	set_variable = {
		var = HUN_REVOLT_RISK
		value = 0.25
	}

	set_variable = {
		var = CZE_REVOLT_RISK
		value = 0.1
	}
	
	set_variable = {
		var = CRO_REVOLT_RISK
		value = 0.1
	}
	
	set_variable = {
		var = POL_REVOLT_RISK
		value = 0
	}
	
	set_variable = { 
		var = ITA_UPROAR_RISK
		value = 0.2
	}
	
	set_variable = { AUS_ITA_Unrest_ppf = -0.05 }
	set_variable = { AUS_ITA_Unrest_ddf = -0.1 }
	set_variable = { AUS_ITA_Unrest_sf = -0.02 }
	set_variable = { AUS_ITA_Unrest_risk_change = 0.02 tooltip = AUS_ITA_Unrest_risk_change_tooltip }
	add_dynamic_modifier = { modifier = AUS_Italian_Unrest_Modifier }
	
	set_variable = { AUS_naval_reform_cgf = 0.05 }
	set_variable = { AUS_naval_reform_ppf = -0.05 }
	set_variable = { AUS_naval_reform_sf = 0 }
	set_variable = { AUS_naval_reform_wsf = 0 }
	set_variable = { AUS_naval_reform_wsw = 0 }
	set_variable = { AUS_naval_reform_tof = 0 }
	set_variable = { AUS_naval_reform_mcp = 0 }
	set_variable = { AUS_naval_reform_icd = 0.1 }
	set_variable = { AUS_naval_reform_psdf = 0.1 }
	set_variable = { AUS_naval_reform_nrs = 0.1 }
	set_variable = { AUS_naval_reform_egn = 0 }
	set_variable = { AUS_naval_reform_ndcf = 0 }
	add_dynamic_modifier = { modifier = dynmod_AUS_naval_reform }

	# Diplo

	#Rival
	set_variable = { rival_country = PRS.id }
	#Most Favoured Nation
	set_variable = { most_favoured_country = BAV.id }
	
	add_opinion_modifier = { target = RUS modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	reverse_add_opinion_modifier = { target = RUS modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	add_opinion_modifier = { target = MOL modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	reverse_add_opinion_modifier = { target = MOL modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	add_opinion_modifier = { target = ROM modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	reverse_add_opinion_modifier = { target = ROM modifier = AUS_CRIMEAN_WAR_AFTERMATH_VERY_BAD }
	add_opinion_modifier = { target = PRS modifier = AUS_CRIMEAN_WAR_AFTERMATH_BAD }
	reverse_add_opinion_modifier = { target = PRS modifier = AUS_CRIMEAN_WAR_AFTERMATH_BAD }
	add_opinion_modifier = { target = OTO modifier = AUS_CRIMEAN_WAR_AFTERMATH_GOOD }
	reverse_add_opinion_modifier = { target = OTO modifier = AUS_CRIMEAN_WAR_AFTERMATH_GOOD }
	add_opinion_modifier = { target = ENG modifier = AUS_CRIMEAN_WAR_AFTERMATH_GOOD }
	reverse_add_opinion_modifier = { target = ENG modifier = AUS_CRIMEAN_WAR_AFTERMATH_GOOD }
	
	add_opinion_modifier = { target = BAV modifier = royal_ties }
	reverse_add_opinion_modifier = { target = BAV modifier = royal_ties }
	
	add_opinion_modifier = { target = USA modifier = AUS_GRANTED_ASYLUM_TO_HUNGARIAN_INSURGENTS }
	reverse_add_opinion_modifier = { target = USA modifier = AUS_GRANTED_ASYLUM_TO_HUNGARIAN_INSURGENTS }

	#Colective guarantee of the 7 great power
	give_guarantee = ROM
	give_guarantee = MOL

	set_politics = {
		ruling_party = autocracy
	}

	set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 5
		centrism = 20
		traditional_conservatism = 20
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 45
		fundamentalism = 10
	}

	set_technology = {
		###Tribal
		tribal_carrier_birds = 1
		tribal_electrical_theory = 1
		tribal_steel_tools = 1
		tribal_tatics = 1
		tribal_gunpowder = 1
		tribal_riding = 1
		tribal_steam_experiments = 1
		tribal_forging = 1
		tribal_artisan = 1
		tribal_chemistry = 1
		tribal_guilds_trade = 1
		tribal_crop_planting = 1
		tribal_irrigation = 1
		tribal_crop_rotation = 1
		tribal_salted_smoked_goods = 1
		tribal_leching = 1
		start_build_tech = 1
		
		###Army
		#Weapons & Equipment
		traditional_mixed_arms = 1 #Pike and Shot
		infantry_weapons = 1 #Smoothbore Musket
		  #Augustin M1842
		rifle_equipment1 = 1 #Minie
		rifle_equipment2 = 1 #Enfield
		tech_infantry_breech_loading = 1
		rifle_equipment3 = 1 #Snider-Enfield
		tech_infantry_flintlock_pistol = 1 #Flintlock Pistols
		tech_infantry_caplock_pistol = 1 #Caplock Pistols
		hand_revolvers = 1 #Hand Revolvers
		improved_handguns = 1 #Better Desings
		tech_infantry_practical_rifling = 1 #Practical Rifling
		improved_matchlock = 1 #Improved Percussion Cap
		tech_infantry_infantry_swords = 1 #Infantry Swords
		socket_bayonet = 1 #Socket Bayonet
		yataghan_bayonet = 1
		sawback_bayonet = 1
		#Uniforms
		tech_infantry_napoleonic_uniform = 1 #Napoleonic Uniform
		vic_army_cloth = 1 #Victorian Uniform
		civil_army_cloth = 1 #1850 Uniform
		sixfour_army_cloth = 1 #1864 Uniform
		#Cavalry
		basic_cavalry = 1 #Horse and Tack
		horse_transport = 1 #Transport Horses
		horse_artillery = 1 #Horse Limber
		improved_cavalry = 1
		specialised_cavalry = 1
		cavalry_recon = 1
		cav_supply = 1
		mounted_infantry = 1 #Mounted Infantry
		dragoon_equipment = 1
		#Special Forces
		tech_infantry_british_redcoats = 1
		tech_infantry_special_infantry_corps = 1 #Special Infantry Corps
		tech_infantry_colonial_marines = 1 #Naval Infantry
		tech_infantry_improved_landing_gear = 1
		tech_infantry_navy_revolver = 1 #Navy Revolvers
		tech_infantry_standardised_navy_revolver = 1
		tech_infantry_terrain_adaptability = 1
		
		###Army Support
		tech_support = 1 #Victorian Support Equipment
		tech_engineers = 1
		tech_recon = 1
		tech_wired_signal_company = 1
		
		###Military Vehicles
		basic_train = 1 #Simple Steam Train
		train_1855 = 1 #Early Steam Train
		train_1865 = 1 #Advanced Steam Train
		armor_train_experiment = 1
		armor_tech_velocipede = 1 #Velocipede
		armor_tech_steam_car_experiment = 1
		
		###Artillery
		gw_artillery = 1 #Bore Gun
		early_howitzer = 1 #Howitzer
		rifled_howitzer = 1
		heavier_design = 1
		rml_field_gun = 1 #RML Field Gun
		rbl_field_gun = 1
		studded_shells = 1
		early_rockets = 1
		spin_stabilised_rockets = 1
		staged_rockets = 1
		improved_smoothbore = 1 # Smoothbore
		siege_gun = 1
		
		###Naval
		#Gunboats and Monitors
		tech_naval_early_gunboat = 1 #Early Gunboat
		tech_naval_1850_gunboat = 1
		tech_naval_mtg_1860_gunboat = 1
		tech_naval_mtg_gunboat_engineering_1 = 1
		tech_naval_mtg_1868_gunboat = 1
		tech_naval_mtg_prototype_monitor = 1 #Prototype Monitor
		#Corvettes and Destroyers
		tech_naval_corvette = 1 #Early Corvette
		tech_naval_mtg_1857_corvette_hull = 1 #1857 Corvette
		tech_naval_mtg_1860_corvette_hull = 1
		tech_naval_ironclad_frigate_corvette_hull = 1 #1868 Ironclad Corvette
		#Mainline Ships
		tech_naval_early_frigate = 1 #Early Frigate
		tech_naval_1850_frigate = 1 #1850 Frigate
		#Heavy Ships
		tech_naval_lineship = 1 #Early Lineship
		tech_naval_1857_lineship = 1
		tech_naval_mtg_hardwood_capital_ship_hulls = 1 #Hardwood Capital Ship Hulls
		tech_naval_prototype_ironclad = 1 #Early Ironclad
		tech_naval_ironclad_frigate = 1 #Ironclad
		#Armament
		tech_naval_mtg_24_pounder_battery = 1 #24-Pounder Battery
		tech_naval_mtg_32_pounder_battery = 1 #32-Pounder Battery
		tech_naval_mtg_rml_battery = 1
		tech_naval_mtg_rbl_battery = 1
		tech_naval_mtg_early_turrets = 1 #Early Turrets
		tech_naval_mtg_modern_ironclad_rams = 1
		tech_naval_mtg_explosive_shells = 1 #Explosive Shells
		tech_naval_mtg_breach_loaded_shells = 1
		#Mines and Torpedoes
		tech_naval_mtg_simple_floating_contact_mine = 1
		tech_naval_mtg_floating_contact_mine = 1
		#Propulsion
		tech_naval_mtg_sails = 1 #Sails
		tech_naval_mtg_paddle_wheels = 1 #Paddle Wheels
		tech_naval_mtg_steam_driven_single_screw_propeller = 1 #Steam Driven Single-Screw Propeller
		#Fire Control
		tech_naval_mtg_crows_nest = 1 #Crows Nest
		tech_naval_mtg_artillery_spotting_techniques = 1
		#Repair Crews
		tech_naval_mtg_repair_crews = 1 #Repair Crews
		#Transport Ships
		tech_naval_capital_ship_naval_transportation = 1 #Capital Ship Naval Transportation
		tech_naval_mtg_merchant_ship_requisitioning = 1 #Merchant Requisitioning

		###Flight Technology
		early_balloon = 1 #Early Recon Balloon

		###Mechanical Engineering
		#Railroad
		mass_transit_early = 1	#Early Mass Transit
		tech_humanities_metropolitan = 1 #Metro
		tech_humanities_roadworks = 1 #Roadworks
		tech_humanities_asphalt_roads = 1
		iron_railways = 1 #Wrought Iron Railways
		steel_railways = 1 #Steel Railways
		standardized_gauge = 1
		#Locomotives
		steam_locomotive = 1 #Steam Locomotive I
		early_electric_trains = 1
		steam_locomotive_2 = 1 #Steam Locomotive II
		traction_engine = 1
		steam_locomotive_3 = 1 #Steam Locomotive III
		#Engines
		steam_engine = 1 #Atmospheric Steam Engine
		high_speed_steam_engine = 1 #High-Pressure Steam Engine
		porter_allen_engine = 1
		early_thermodynamics_theories = 1
		#Industrial Production
		manufactories = 1 #Manufactories
		factory_industry_1 = 1 #Factory Industry I
		industrial_era_tools_1 = 1
		construction_1 = 1 #Hydraulic Cranes
		#Machine Tools
		mechanical_production_1 = 1
		interchange_parts = 1
		corliss_steam_engine = 1
		machine_tools_1 = 1
		
		###Process Engineering
		#Chemical Process
		inorganic_chemistry = 1 #Inorganic Chemistry
		hot_blast_furnaces = 1 #Hot Blast Furnace
		industrial_blast_furnace = 1 #Industrial Blast Furnace
		industrial_finery_forge = 1 #Industrial Finery Forges
		chemical_vapor_deposition = 1
		cast_iron_industrialization = 1
		wrought_iron_industrialization = 1
		regenerative_furnace = 1
		siemens_martin_process = 1
		dry_puddling_process = 1
		bessemer_process = 1
		industrial_ironworks_1 = 1
		#Oil Refining
		refining = 1 #Refining
		early_oil_refining = 1
		mechanized_mining = 1 #Drilling Rig
		oil_refinery_1 = 1
		
		###Biochemistry
		#Chemical Synthesis
		wohler_synthesis = 1 #Wohler Synthesis
		organic_chemistry = 1
		chemical_structure_model = 1
		periodic_table = 1
		polymer_chemistry = 1 #Polymer Chemistry
		celluloid = 1
		#Food Preservation
		early_medicine = 1 #Early Medicine
		hygiene = 1
		antiseptics = 1
		principles_of_heredity = 1
		food_preserving_icebox = 1 #Icebox Preservation
		food_canning = 1 #Food Canning
		pasteurization = 1
		vapor_compression_refrigerator = 1
		#Agriculture
		early_artificial_fertilizer = 1 #Early Artificial Fertilizer
		pre_industrial_farms = 1 #Pre-Industrial Farms
		cottage_industry_1 = 1
		agricultural_engineering = 1
		high_phosphate_fertilizer = 1
		copper_salts_pesticides = 1
		fungicides = 1
		mechanized_farming = 1
		threshing_machine = 1 #Threshing Machine
		manufactured_seed_drill = 1
		
		###Electronics and Instruments
		#Alternating Current
		early_alternators = 1 #Early Alternators
		#Direct Current Battery
		woolrich_electrical_generator = 1 #Woolrich Electrical Generator
		voltas_battery = 1 #Volta's Battery
		lead_acid_battery = 1
		early_dynamo_generator = 1
		theory_of_electromagnetism = 1
		jedliks_dynamo = 1
		dynamo_electric_machine = 1
		gramme_dynamo = 1
		hydroelectric_plant = 1
		#Telegraph
		electrical_engineering = 1 #Electrical Engineering
		early_incandescent_lightbulb = 1
		electrical_telegraph = 1
		#Lightbulb
		geissler_tube = 1 #Geissler Tube
		#Photography
		daguerreotype = 1 #Daguerrotype
		ambrotype = 1
		tintype = 1
		collodion_process = 1
		photographic_glass_plate = 1
		dry_plate = 1
		#Explosives
		pyroglycerine_synthesis = 1 #Pyroglycerine Synthesis
		nitroglycerine = 1
		dynamite = 1
		
		###Socio-Economics & Humanities
		tech_humanities_mercantilism = 1 #Mercantilism
		tech_humanities_saint_simonianism = 1
		tech_humanities_neo_kantianism = 1
		tech_humanities_impressionism = 1
		tech_humanities_capitalism = 1 #Capitalism
		tech_humanities_social_stratification = 1 #Social Stratification
		shift_work = 1
		tech_humanities_workers_rights = 1
		tech_humanities_trade_unions = 1
		tech_humanities_socialism = 1
		tech_humanities_industrial_society = 1 #Industrial Society
		tech_humanities_public_works = 1 #Public Works
		tech_humanities_sewage_system = 1
		early_hospitals = 1
		
		###Aviation
		mongolfiere = 1 #Mongolfiere
		giffard_airship = 1
		balloon_designs = 1
		navigable_balloons = 1
		ornithopter = 1 #Ornithopter
		aerial_steam_carriage_design = 1
		early_aileron_control_system = 1
		planophore = 1
		screw_propeller = 1 #Screw Propeller
		early_aerodynamics = 1
		
		###Special Projects
		
		###Land Doctrines
		#land_doctrine_victorian = 1 #Victorian Army

		###Sea Doctrines

		###Air Doctrines
	}

	add_equipment_to_stockpile = { type = infantry_equipment_rifle_1 amount = 2000 producer = AUS }
	add_equipment_to_stockpile = { type = uniform_equipment_2 amount = 2000 producer = AUS }
	add_equipment_to_stockpile = { type = cavalry_equipment_0 amount = 500 producer = AUS }
	add_equipment_to_stockpile = { type = cannon_equipment_0 amount = 24 producer = AUS }
	add_equipment_to_stockpile = { type = train_equipment_1 amount = 8 producer = AUS }

	LVN = { set_country_flag = is_junior_personal_union_member }
	set_autonomy = {
		target = LVN
		autonomy_state = autonomy_personal_union_2
		freedom_level = 0.1
	}

	create_intelligence_agency = {
		name = "Evidenzbureau"
		icon = GFX_intelligence_agency_logo_aus
	}

}